In: Proceedings of the SIGCHI conference on human factors in computing systems, ACM, 2012 pp 1297–1306 Song P, Goh WB, Hutama W, Fu, CW, Liu X (2012) A handle bar metaphor for virtual object manipulation with mid-air interaction. In: CHI Sparks’14 Creating the Difference, pp 78–85Įngland D (2011) Whole body interaction: an introduction. In: Proceedings of the 2nd ACM symposium on Spatial user interaction, ACM, 2014, pp 153–153Ĭoelho JC, Verbeek FJ (2014) Pointing task evaluation of Leap Motion controller in 3D virtual environment. In: International conference on augmented reality, virtual reality and computer graphics, Springer, pp 318–330Ĭodd-Downey R, Stuerzlinger W (2014) LeapLook: a free-hand gestural travel technique using the Leap Motion finger tracker. Presence 10(1):75–95Ĭaggianese G, Gallo L, Neroni P (2016, June) An investigation of leap motion based 3D manipulation techniques for use in egocentric viewpoint. Sensors 15(1):214–233īeattie N, Horan B, McKenzie S (2015) Taking the LEAP with the Oculus HMD and CAD-Plucking at thin Air? Proced Technol 20:149–154īowman DA, Johnson DB, Hodges LF (2001) Testbed evaluation of virtual environment interaction techniques. IEEE pp 153–154īachmann D, Weichert F, Rinkenauer G (2014) Evaluation of the Leap Motion controller as a new contact-free pointing device. In: 3D User Interfaces (3DUI), IEEE Symposium on 2014. Poster: exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction. Morgan KaufmannĪpostolellis P, Bortz B, Peng M, Polys N, Hoegh A (2014, March). We discuss these findings in terms of design recommendations for bare hands interactions that involve grasp-and-release tasks.Īlbert W, Tullis T (2013) Measuring the user experience: collecting, analyzing, and presenting usability metrics. (e) Some visual feedback is always preferred by users than none in both VR and desktop. The results can be summarized into: (a) user performance is significantly better in the VR configuration compared to the desktop (b) coloring techniques for visual feedback (‘object coloring’ and ‘object halo’) are more usable than ‘connecting line’ regardless of UI (c) in the VR, coloring techniques remain more usable, while in the desktop interface the ‘shadow’ technique is also usable and preferred by users, (d) the ‘connecting line’ technique often distracts users from grasp-and-release tasks on static targets. Participants (n 32) performed four trials × five feedback techniques × two UI (user interface) configurations, i.e., a total of 1280 trials. A software test bed was developed for two interface configurations: using the Leap Motion controller alone (desktop configuration) and using the Leap with Oculus Rift (virtual reality (VR) configuration). The techniques are ‘object coloring,’ ‘connecting line,’ ‘shadow’ and ‘object halo.’ The usability was examined in terms of task time, accuracy, errors and user satisfaction. This paper presents a controlled usability evaluation of four common visual feedback techniques in grasp-and-release tasks using bare hand interaction (BHI). For BHI to realize widespread adoption, interaction techniques for fundamental operations, like grasp-and-release, need to be identified and optimized. Bare hand interaction (BHI) allows users to use their hands and fingers to interact with digital content without any attached devices or accessories.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |